Our bookmarks on this topic are also at pinboard.in/u:unison/t:design/
From James Dempsey at The Graphic Mac: Digital printing is a great way to produce low-quantity, fast turnaround color printing. In the past, digital meant extremely low quality, but these days some of the digital presses can reach near offset quality if you know a few tricks. Here are just a few things to keep in mind when printing digitally.
Monday, February 18, 2013 · Topics: design
From The Color Machine on Vimeo. Web and interactive designer Khoi Vinh speaks about his process and using the grid. Shot on three cameras at our studio in Brooklyn, the result is an illuminating conversation about Khoi’s plans for the future, first interest in the field of design, and even the grid’s complex relationship with · Watch video →
From Andy Rutledge: In graphic design, nothing is what it actually is. Everything other than content is representative of something else. Additionally, much of the content is also merely representative of something other than what it actually is.
From Architect Magazine: Eight films of designers talking about their creative processes are sure to inspire.
From Jason Fried 37signals: I’ve been thinking more about how I review a design – both my own and someone else’s. So over the past couple days I’ve been writing down every question I’ve been asking when I look at a design-in-progress. Some of these I say out loud, some just go through my head, some are in person, others are posted to Basecamp or Campfire.
From Smashing Magazine: For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process.
From UX Magazine: The practice of co-design allows users to become an active part of the creative development of a product by interacting directly with design and research teams. It is grounded in the belief that all people are creative and that users, as experts of their own experiences, bring different points of view that inform design and innovation direction.