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Our bookmarks on this topic are also at pinboard.in/u:unison/t:iphone-design/
From Ivo Mynttinen / User Interface Designer: Designing iOS apps can be difficult sometimes, but finding correct and up-to-date information about all of Apples’ devices shouldn’t be. These design guidelines will help any designer who’s building neat things for iOS get started within seconds.
Graphic Arrays (2013) is about screen resolutions and aspect ratios and how these evolved over the laste decades. The left board is dedicated to more recent mobile vertical resolution ending at iPad retina. The right board represents the long history of desktop screen pixel sizes starting with the classic VGA (640×480) IBM standard from 1987 till todays common 2560×1600 desktop monsters. It’s also fun to look up the top screen resolutions of Internet users for each year screenresolution.org, sometimes even sorted by country (which it was up to date). My first screen ever was a PAL 576×768 on a C64. Currently I am looking at 2560×1440 vastness. Of course the DPI(PPI) has increased immensely over the years, especially with all the mobile screens recently. It feels weird to look at a 5:4 SXGA screen (1280×1024, my favorite!) today, almost portrait ration?!? At the same time when you cut a piece of paper in 16:9 format it looks super horizontal but we look at that ratio all day!
A web and iPhone application for copying the ‘hidden’ characters that comes with the computer’s typefaces, to be pasted into emails, tweets, text documents, forums and whatever else you might need to spice up with an extra ♔, ฿ or, ❒.
From NY Times: The 323 Apple patents that list Steven P. Jobs among the group of inventors offer a glimpse at his legendary say over the minute details of the company’s products — from the company’s iconic computer cases to the glass staircases that are featured in many Apple stores.