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From 3.7 Designs: Desired outcomes are the cause of all design. With the commercial web, design primarily exists for two reasons. One, revenue generation and two, expense reduction. From the perspective of producing desired outcomes, it’s more effective to approach design like a science rather than an art form. Not all designs will perform equally. As a designer, your job is to intentionally create the best performing design within the constraints of the project. The only reliable way to do so is with a scientific approach.
From Design Festival: The following are some of the worst uses of color in advertising, both online and in print. Glance through and make sure you aren’t using any of the following simply as a short-term strategy to attract attention.
From TEDxUniMelb: For the last 10 years Will has been at the leading edge of web, design and storytelling. He writes university courses and teach/consult often on the same subject he does every day as a Director of Squareweave. The talk is a unique and succinct one on crowd sourcing, politics, social change and music piracy. […] · Watch video →
Graphic Arrays (2013) is about screen resolutions and aspect ratios and how these evolved over the laste decades. The left board is dedicated to more recent mobile vertical resolution ending at iPad retina. The right board represents the long history of desktop screen pixel sizes starting with the classic VGA (640×480) IBM standard from 1987 till todays common 2560×1600 desktop monsters. It’s also fun to look up the top screen resolutions of Internet users for each year screenresolution.org, sometimes even sorted by country (which it was up to date). My first screen ever was a PAL 576×768 on a C64. Currently I am looking at 2560×1440 vastness. Of course the DPI(PPI) has increased immensely over the years, especially with all the mobile screens recently. It feels weird to look at a 5:4 SXGA screen (1280×1024, my favorite!) today, almost portrait ration?!? At the same time when you cut a piece of paper in 16:9 format it looks super horizontal but we look at that ratio all day!
From Smashing Magazine: Responsive design is about more than just layout; it’s about designing for the Web, which means, mostly, for people with browsers. And that’s just about everything we know about the people who visit our websites: they are probably using a browser. All the rest we just don’t know.
From Designmodo: Eye tracking measures where a person is looking or the motion of the eye when reading. Eye tracking studies are conducted for a variety of mediums, including advertising, television watching, print media and for websites.
People with disabilities use the Web in ways I call “smarter than the average bear.” There are myriad assistive technologies out there that help solve this challenge. Before we look at usability testing for web accessibility, let’s first discuss how user testing is normally done so that you can have a better view of how user testing for accessibility is unique.
From Luke Wroblewski: In his presentation at An Event Apart in Seattle WA 2013 Mike Monteiro outlined the problems with designer/client relationships and what designers should do to fix them.