From Nielsen Norman Group: What is design thinking and why should companies care? History and background plus a quick overview and visualization of 6 phases of the design thinking process. Approaching problem solving with a hands-on, user-centric mindset leads to innovation, and innovation can lead to differentiation and a competitive advantage.
From The California Sunday Magazine: A legendary design firm, a corporate executive, and a Buddhist-hospice director take on the end of life.
From PBS Off Book: With segments on book cover design, architecture, and packaging, the video highlights the ubiquitous nature of graphic design and how everything around us is designed to make us feel, think, or do something. Graphic design is about much more than color theory, typography, and grids; it's about using those tools to influence human behavior. As one speaker says, "graphic design is essentially a language for living."
From FastCompany: Design thinking is a process of empathizing with the end user. Its principal guru is David Kelley, founder of IDEO and the Hasso Plattner Institute of Design at Stanford (otherwise known as the d.school), who takes a similar approach to managing people. He believes leadership is a matter of empathizing with employees. In this interview, he explains why leaders should seek understanding rather than blind obedience, why it's better to be a coach and a taskmaster and why you can't teach leadership with a PowerPoint presentation.
From 52 weeks of UX: There are many definitions of Simplicity but Daniel Ritzenthaler explains what does Simple actually mean. Prevailing wisdom suggests that simplicity is about less…r emoval and reductionism. But simplicity is really about comprehension and clarity of purpose… can we design such that people instantly understand what’s going on and make a confident decision about what to do next? To practically achieve simplicity we can stick to a single core idea, improve clarity over time, and use consistency to help users achieve efficiency.
The Shape of Design isn't going to be a text book. The project will be focused on Why instead of How. We have enough How; it's time for a thoughtful analysis of our practice and its characteristics so we can better practice our craft. After reading the book, I want you to look at what you do in a whole new light. Design is more than working for clients.
On Vimeo: Frank Chimero is a graphic designer, illustrator, teacher, maker and writer hailing from Portland, Oregon. He also teaches graphic design & typography to eager minds at Portland State University and is managing partner of graphic design blog, Thinking for a Living.
From 37signals: A recent exploration at Basecamp was a UI for adding groups or departments inside a company — such as the Marketing and HR groups inside Acme Widgets. This turned out to be a great example of how an exploration can produce an entirely different result than you originally expected.